I realize not many people read (and quite possibly weren’t aware it even existed) my Notebook that logged my daily goings-on (which recently became my weekly goings-on). For over a year, I had an online Notebook that recorded my accomplishments, my learning, my reading, my writing, my projects’ statuses, great things I’d heard, and my blog posts…all in one neat little blog entry.

Initially, I started it as a means to prove to myself that I wasn’t the loser I was starting to think I was. I’d write these posts, and once a week (or so), I’d read back over them and realize that I was actually getting things done. And it was a great motivator for some time, and it was great for keeping me from being too hard on myself. Over time, though, it became hard to find the time and energy at the end of the day to update it. The reading list became nothing but manga and books on writing. I admittedly became disillusioned with the whole thing, but I kept trying to post, albeit irregularly.

I was one of three of four people who actually read it anyway, and most of the people who read it were talking to me every day or three, so they knew a lot of what was going on anyway. The Notebook just seemed pointless, and it had become just one more drain on my time and energy when I had neither left to give.

I’m not entirely willing to give up on this idea of documenting my life, though, so for now, I’ve turned to Twitter. I can IM whenever I have something to say, which makes it efficient and relevant. I don’t have to worry about forgetting something. (I do seem to have a little voice in my head that continually says, “That’s not important enough to tweet,” but that’s fine.)

I’m trying to preserve as much of the Notebook as I can over there. Accomplishments and things learned can be followed by reading the tweets tagged [TIA] and [TIL]. Books I’ve just read will be noted with the tag [Books]. I haven’t committed to keeping the best line of the day yet, but I’m thinking about it. I’m also not doing either the “100 words” or the blog post links. What I’m doing instead is trying to keep people up to date on my projects and linking to things as they go online. For example, I’ve started posting to eHow, and I link to every new article when it’s published. When I get around to restocking my Etsy store again, new pieces will be announced with tweets as well.

It’s like a Rebecca news feed, as Rebecca’s life happens. And you can subscribe to its RSS feed. Isn’t that handy? (Once we get this site upgraded and I figure out how to convince LoudTwitter that it can send the same bundle of tweets to two different websites, there will be a daily post of all that day’s tweets. It won’t be as organized as the Notebook, but the tags will hopefully help people find what’s important to them.)

The Sci-Fi Channel had station identification spots for a long time that started with a normal, mundane scene that quickly changed into something fantastical and impossible. The words What if? appeared on the screen, and then shifted to the Sci-Fi logo. It made a point in an amusing and creative way.

Science fiction (and speculative fiction) has long run on that question. What if? What if in the future we all drive hovercrafts that fold up neatly into briefcases? What if we find ourselves citizens of a large government body comprised of various worlds and races? What if we destroy the world and then have to figure out how to survive? What if various illnesses were wiped out? I actually think it’s why I’ve always gravitated toward science fiction. I’ve loved the possibilities of what could be, and the accepting of imaginative explorations.

What if? is one of the best ways to loosen up your creative juices because it gives you a chance to think about other ways something can happen. It’s one of my favorite ways to shake loose a problem that isn’t resolving quickly.

The other great question for beating problems and getting the creativity flowing is Why not? This is a great one to throw out the next time someone tells you that something can’t be done. Just ask them, “Why not?” and watch their faces turn interesting shades of red and purple before they give you some incomprehensible answer that sounds suspiciously like, “It’s never been done before.””

While I think science fiction is driven by What if?, I think fantasy (my other favorite genre) is driven by Why not?. Why can’t there be a place hidden in London where children can learn to use magic? Why can’t there be oversized flying lizards? Why can’t a human transform into an animal and back again?

What if? Why not? When you find your creativity stagnating, just start asking yourself one of these two questions and see where it takes you.

Curt Rosengren recently shared some suggestions from a book he is reading to help experts spend some time remembering what it means to be a beginner in a field. I found it interesting because I do consider myself an expert on a couple of topics, but I feel like I spend a lot of my time practicing the behaviors described.

Most of them center around the fact that beginners are learners first and foremost, and they exhibit strong learning traits like curiosity and a willingness to make mistakes and learn from them. really, these are traits experts should be cultivating within themselves anyway. It’s part of keeping up with your industry or niche. It’s also how trends and new discoveries are identified. Who wouldn’t want to do those things?

For my part, I just like playing “What if” games with my work, and then experimenting to see if my ideas will work. It sounds like a mad scientist in her lab, but it’s those same traits at play that beginners use to help themselves grow. It’s how I, established in the fields I feel comfortable with, find new ideas to chase.

A great post on The Elegant Variation last week shared the dangers of descriptions. It reminded me of notes I often write on my students’ essays when they’re trying to describe something. More often than not, the description is worded just oddly enough to cause something weird to happen in the sentence.

For example, I once had a student who was trying to describe the differences between summer and winter, and she had a sentence that had people sitting in a roaring fire while drinking cocoa. I’ve had several students talk about their modular body parts in essays about video games where the characters’ bodies were not meant to be easily taken apart. I always have the student read the sentence aloud to me and then I read it back to them before asking them to rewrite the sentence to say what the student really intended to say. Usually, the student has a great laugh when they hear what they wrote, and are only too happy to take the minute or five necessary to restructure the sentence.

Careless descriptions are a lot like misplaced modifiers. Both creep into your writing when you aren’t looking, and you might completely miss them when reading over your work quietly but they should jump out at you when you read over your work out loud. If you still find yourself having trouble finding them, then find a trusted friend or teacher to read over your essay or story for careless descriptions.

The ability to ask “Why?” is something we cultivate and treasure in young children and all but chase out of older children. Maybe that’s not the best idea. Asking “Why?” is a sign of curiosity, one of the key ingredients in cultivating creativity and innovation.

If you find your own curiosity flagging, try these tips from Lifehack. And the next time you find yourself rolling your eyes at someone who’s asking “Why?” and labeling them a “difficult” person, remember that curiosity is a good thing. It can bring about positive changes and create possibilities that aren’t open when questions aren’t asked.

Curiosity may have killed the cat, but it doesn’t have to kill your creativity.

There’s so much comedy on television. Does that cause comedy in the streets?- Dick Cavett

Our society seems so quick to blame increasing violence in children on television shows and video games. Serious studies are being conducted on this phenomenon, and the findings aren’t terribly encouraging.

Game developers are working to make games more violent because that’s what sells at the moment, despite the findings that violent television shows and games my actually be influencing children’s behavior.

It’s become a no-win situation that is resolving far too slowly.

What would happen, though, if researchers started conducting studies on the effect of comedy in television and video games on children? Could it lead to a speedier shift in moving to less-violent shows and games? Perhaps if we focused on creating more positive alternatives, we could change everyone’s focus?

Maybe I’m just crazy in my thinking. What do you think?

It’s National Game Week. Pull out a board game and sit down with people important to you. Spend an evening connecting and laughing with friends and family. See if it makes you feel happier.

For those who haven’t heard yet, I’m really struggling with writing the second book. I also am still teaching at the local craft store, so if you’re local, come check out my class. (The store manager and the peyote stitch instructor will both love you for it because both have thought about taking my class, but they can only do it if someone else signs up.)

Enough of the PSAs! On to this week’s very thin (and somewhat repetitive) link dump.

Cartoon Network has apparently decided to not run GX episodes during the holiday, so I don’t have a torrent link for a change. (This is actually really nice, because trying to write 250 words on a GX episode in the middle of writing a novel really wasn’t working for me.)

I do, however, have a ton of reading to do on Death Note. (I think I shared this link last week during the delayed link dump.) I’ll get to it in my free time, which is dwindling more and more. I even had to dump a project I was working on voluntarily for a friend. (She won’t mind, because she knows I’ll pick it back up as soon as time permits.)

I also have a link to tips on backing up Google Apps, very useful since I now live on those. I’m even trying to get them set up for this website, but Google seems to not be entirely clear on how to make it work. (I refuse to blame everyone else who has helped try to make it work because they’ve all done what they were supposed in an incredibly timely manner, and I’ve noticed others having to poke Google repeatedly to get it to work. I have faith, though, that it will resolve itself eventually.) For now, though, I have to decide if I want to work on backing everything up to Evolution, or some combination of Mozilla Apps.

All of my quotes have ended up in blog posts, so I don’t have anything for you today on that front, either.

After using eHow for a while, I finally decided to jump in and try to post some of my how-to articles there.

I’m starting small, just posting one article a week. My first series will be the constellation finders I wrote back in grad school. I don’t know where I’m going to go from there, but I figure I have a couple of weeks to sort that out.

You can keep up with my articles here, and feel free to suggest article ideas to me.

Next on the agenda, trying to be more brave about submitting my short stories. If people think I ought to give my writing a chance, I guess it can’t hurt.

It gives me something to do in between being rejected from jobs, if nothing else.

I need to preface this by explaining that I pretty much grew up on “boy” and game-related cartoons (which probably explains why I’m willing to spend four hours on a Saturday morning with Magi-Nation and the majority of the 4Kids line-up). In fact, I’m pretty sure the only “girl” cartoons I watched as a little girl included Rainbow Brite (which didn’t run long where I was living), Star Fairies (which was similarly short-lived), and Wildfire.

In the past couple of years, I’ve been aware of six deliberately “girl” cartoons, two of which I actually watched because I found the others all wretched.
It completely fair to say that I’m probably biased because I never fell in with the “girl” cartoons to begin with, but it seems to me no one really makes good cartoons for girls. I think this is why so many of my middle school and high school girls tend to be anime fans. They can’t find cartoons that fit with their needs in the American-made ones. (That said, it’ll be interesting to see how the balance shifts once more of the Canadian titles come into the United States.)

Given how many of the cartoons I watch right now are based on games, I started poking around, trying to figure out why certain girl-led video games were never made into cartoons. (A Metroid cartoon was made years ago…without Samus. I’m still trying to wrap my mind around that one.) I still need to poke around and do some serious research (in my free time) on this one, but my preliminary surface research is pretty interesting.

I think I’m going to start paying closer attention, see what I can find. I’d love to see someone build a cartoon around Bella Sara and its values. It would be interesting to see how it would play out, and how it would be received.

For now, though, my “boy” cartoons beckon.

Before you get your hopes us, I haven’t suddenly become a Wikipedia convert. I just want to draw everyone’s attention to valid ways to use Wikipedia when doing research for a paper or project.

Wikipedia should never be used as a primary source, but it can be used to find a jumping-off point when you can’t find any other way to get started researching your topic.

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