I’ve been thinking about this for a while, and last weekend had a number of things intersect that really got me going on it again. I was listening to the Writing Excuses podcast where Jessica Day George discusses having to remove a poker game that was relevant to the plot of her novel because The Powers That Be felt that is inappropriate for children. After the podcast, I picked up Redwall and soon found myself at a banquet where five different kinds of alcohol were listed in the same sentence and the fights were gruesome by my squeamish standards. Granted, Redwall was written nearly twenty-five years ago, but still it seemed a little odd that in this time when children are exposed to grown-up situations earlier and earlier, there is this struggle between exposing them in understood fantasy settings and sheltering them in the hopes their world will turn out differently than ours has.
What really got me started thinking this months ago was cartoons. I grew up with M.A.S.K. and G.I. Joe, both of which had fights between the bad guys where guns were fired and missiles were launched. Occasionally, someone would get hurt, but no one ever died. I even had M.A.S.K. and G.I. Joe toys, and my cousins and I would play with them and shoot at each other with them and realize we were all playing a game. I then grew into watching X-Men, and if you’ve ever seen the original cartoon then I’m pretty sure my point is made. In college, I watched Gargoyles, which featured all sorts of violence and social drinking.
In fact, shortly after Gargoyles started, the cartoons I tended to prefer all started sporting the FV (fantasy violence) label under their Y7 rating. That rating is supposed to be given to shows with intense violence, kind of a warning that if you’re going to let your seven-year-old watch, then your seven-year-old needs to have a certain level of maturity. It’s kind of like the breakdown between PG and PG-13, only it’s aimed at cartoons that target elementary-aged viewers.
I still watch cartoons, albeit a very small collection of cartoons. Mostly, I watch adapted cartoons from other countries. I’d love to sit here and pretend that our cartoons are really the worst for violence or mature behavior, but I do enjoy anime, many of which were never intended for children but somehow or other got into a situation where they were/are being adapted for children here. My personal favorite is a gun edited out of an early Yu-Gi-Oh episode because 4Kids was trying to keep the show safe and appropriate for its younger audience. Any seven-year-old can look at the edit and tell what was taken out, but then he’ll complain that any of half a dozen cartoons he’s watched on Cartoon Network has guns. It’s an imperfect situation.
But it, like the poker game in the podcast, brings a question to light: Where is the line? Where do we say that what we’re showing, even in what is understood to be a fantasy situation, is potentially harmful to the children who might view it? How do we expose children to the dangers of the world we live in and help them see that what we’re showing them is make-believe?
When did we lose the ability to trust children to understand the line between reality and fantasy?
There’s more on my mind. This is really the tip of the iceberg, but I think it’s something that those who create (or want to, in my case) children’s media have to think about.